supertux
levelset_screen.hpp
1 // SuperTux
2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SUPERTUX_LEVELSET_SCREEN_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_LEVELSET_SCREEN_HPP
19 
20 #include <optional>
21 #include <string>
22 
23 #include "math/vector.hpp"
24 #include "supertux/screen.hpp"
25 #include "util/currenton.hpp"
26 
27 class Savegame;
28 
29 class LevelsetScreen final : public Screen,
30  public Currenton<LevelsetScreen>
31 {
32 private:
33  std::string m_basedir;
34  std::string m_level_filename;
35  Savegame& m_savegame;
36  bool m_level_started;
37  bool m_solved;
38 
39 public:
40  LevelsetScreen(const std::string& basedir, const std::string& level_filename, Savegame& savegame,
41  const std::optional<std::pair<std::string, Vector>>& start_pos);
42 
43  virtual void draw(Compositor& compositor) override;
44  virtual void update(float dt_sec, const Controller& controller) override;
45 
46  virtual void setup() override;
47  virtual void leave() override;
48 
49  virtual IntegrationStatus get_status() const override;
50 
51  void finished_level(bool win);
52 
53 private:
54  std::optional<std::pair<std::string, Vector>> m_start_pos;
55 
56  LevelsetScreen(const LevelsetScreen&) = delete;
57  LevelsetScreen& operator=(const LevelsetScreen&) = delete;
58 };
59 
60 #endif
61 
62 /* EOF */
Definition: controller.hpp:57
Abstract base class for code the MainLoop runs exclusively and full-screen.
Definition: screen.hpp:31
Definition: levelset_screen.hpp:29
virtual void update(float dt_sec, const Controller &controller) override
gets called for once (per logical) frame.
Definition: levelset_screen.cpp:58
virtual void draw(Compositor &compositor) override
gets called once per frame.
Definition: levelset_screen.cpp:53
virtual void setup() override
gets called before this screen gets activated (which is at least once before the first draw or update...
Definition: levelset_screen.cpp:69
A &#39;Currenton&#39; allows access to the currently active instance of a class via the static current() func...
Definition: currenton.hpp:30
virtual IntegrationStatus get_status() const override
Gives details about what the user is doing right now.
Definition: levelset_screen.cpp:104
Definition: compositor.hpp:29
Definition: integration.hpp:26
Definition: savegame.hpp:69
virtual void leave() override
gets called when the current screen is temporarily suspended
Definition: levelset_screen.cpp:99