|
| Savegame (Profile &profile, const std::string &world_name) |
|
Profile & | get_profile () const |
|
std::string | get_filename () const |
|
PlayerStatus & | get_player_status () const |
| Returns content of (tux ...) entry.
|
|
std::string | get_title () const |
|
std::vector< std::string > | get_levelsets () |
|
LevelsetState | get_levelset_state (const std::string &name) |
|
void | set_levelset_state (const std::string &basedir, const std::string &level_filename, bool solved) |
|
std::vector< std::string > | get_worldmaps () |
|
WorldmapState | get_worldmap_state (const std::string &name) |
|
void | save () |
|
bool | is_title_screen () const |
|
|
static std::unique_ptr< Savegame > | from_profile (int profile, const std::string &world_name, bool base_data=false) |
|
static std::unique_ptr< Savegame > | from_current_profile (const std::string &world_name, bool base_data=false) |
|
The documentation for this class was generated from the following files: