24 #ifndef HEADER_SUPERTUX_OBJECT_MAGICBLOCK_HPP 25 #define HEADER_SUPERTUX_OBJECT_MAGICBLOCK_HPP 27 #include "object/moving_sprite.hpp" 38 virtual void update(
float dt_sec)
override;
40 static std::string class_name() {
return "magicblock"; }
41 virtual std::string get_class_name()
const override {
return class_name(); }
42 static std::string display_name() {
return _(
"Magic Tile"); }
47 virtual void after_editor_set()
override;
49 virtual void on_flip(
float height)
override;
54 float m_trigger_green;
60 std::shared_ptr<Color> m_light;
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: magicblock.hpp:43
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: magicblock.cpp:122
Definition: magicblock.hpp:31
Definition: object_settings.hpp:39
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: magicblock.cpp:211
virtual bool collides(GameObject &other, const CollisionHit &hit) const override
when 2 objects collided, we will first call the collision functions of both objects that can decide o...
Definition: magicblock.cpp:199
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: magicblock.cpp:189
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: magicblock.cpp:205
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: magicblock.hpp:44
This class collects data about a collision.
Definition: collision_hit.hpp:44