supertux
SuperTux Release and Development Notes

SuperTux 0.6.3 (2021-12-22)

The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!

Some of the most significant changes include:

And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)

SuperTux 0.6.2 (2020-05-14)

The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.

Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!

Changes:

SuperTux 0.6.1 (2019-12-15)

The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.

Changes:

SuperTux 0.6.0 (2018-12-23)

The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.

Changes:

Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.

SuperTux 0.5.1 (2016-11-05)

This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0.

Changes:

SuperTux 0.5.0 (2016-09-25)

The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

Changes:

Changes from 0.5.0-rc.1 (2016-08-05):

Changes from 0.5.0-rc.2 (2016-08-10):

Changes from 0.5.0-rc.3 (2016-08-26):

Changes from 0.5.0-rc.4 (2016-09-12):

Changes from 0.5.0-rc.5 (2016-09-23):

SuperTux 0.4.0 (2015-12-20)

Compared to 0.1.3, this release features:

Compared to the latest beta, 0.3.5a, this release features:

SuperTux 0.3.5a (2015-05-01)

A bugfix release is sneaking in. 3 weeks after 0.3.5 was released it's time to fix some bugs. This affects mostly the windows installer where some libraries were missing and add-ons couldn't be downloaded. Luckily we managed to get all of these nasty bugs away. One more patch affects linux packagers: The AppData file from our repository is now contained in the source package. Thanks to the activity of some translators there are also new translations in this release.

If you want to help us and improve SuperTux, join our IRC channel #supertux on chat.freenode.net or write to the mailing list!

SuperTux 0.3.5 (2015-04-11)

In celebration of SuperTux's 15 year anniversary, we are releasing SuperTux 0.3.5.

This release includes the switch to SDL2 for graphics rendering, a few performance improvements, tons of bugfixes, new tiles and badguys amongst other things.

NOTE: Due to the planned shutdown of Google Code, the SuperTux source code has moved to GitHub. You can find all the repositories here: https://github.com/SuperTux/supertux

A more detailed changelog for this release is available at http://supertux.lethargik.org/wiki/Changelog_0.3.5

Major changes in this release:

SuperTux 0.3.4 (2013-07)

It's been more than three years since the last development snapshot for Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to say what the most notable changes are, but one thing players should notice is a greater wealth of levels to play through an expanded avalibility of add-ons.

Additionally, SuperTux development has moved to GitHub. Check it out at: https://github.com/SuperTux/supertux/

If you are intersted in contribuiting to SuperTux, please do so. The more people working on the project, the faster development can continue. The hope is that this release will generate more interest which will lead to more frequent releases. You can refer to the GitHub wiki page on "Contributing" to get started.

And of course, enjoy the game and have fun!

SuperTux 0.3.3 (2010-02-26)

After more than three years of development the SuperTux development team has agreed to package a development snapshot of Milestone 2 of our jump and run game.

Unfortunatly, after such a long time it's hard to say what the most notable changes are. We hope that the game engine is more stable (or at least more advanced ;) and that the game is more fun to play overall.

We hope you enjoy SuperTux. Now off you go, rescue Penny! ;)

SuperTux 0.3.2-SVN (2007-12-20)

Just in time for Christmas, we bring you SuperTux 0.3.2-SVN, a preview of SuperTux Milestone 2.

This build doesn't contain all levels planned for Milestone 2 and its story is by no means complete, but the game is already fun to play.

SuperTux 0.3.2-SVN features:

The changes in more detail: The SuperTux 0.1 engine was nearly completely rewritten. The game is translatable now, a new camera algorithm allows scrolling in all four directions. Collision detection supports slopes and moving objects now. We have scripting support for dynamic level events and animations. New game objects include trampolines, switches, portable stones, upside-down levels, wind, moving platforms and particle effects. The sound system is now OpenAL-based with an improved soundtrack now played from Ogg/Vorbis-files, which were pre-rendered on a high-class synthesizer.

This is also a call for artists and coders: If you like the game in its current state, join us and help us finish Milestone 2!