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virtual void | menu_action (MenuItem &item)=0 |
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virtual bool | on_back_action () |
| Executed before the menu is exited. More...
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virtual void | refresh () |
| Perform actions to bring the menu up to date with configuration changes.
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virtual void | on_window_resize () |
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void | draw (DrawingContext &context) |
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virtual void | event (const SDL_Event &event) |
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virtual void | process_action (const MenuAction &action) |
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ItemHorizontalLine & | add_hl () |
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ItemLabel & | add_label (const std::string &text) |
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ItemAction & | add_entry (int id, const std::string &text) |
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ItemAction & | add_entry (const std::string &text, const std::function< void()> &callback) |
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ItemToggle & | add_toggle (int id, const std::string &text, bool *toggled, bool center_text=false) |
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ItemToggle & | add_toggle (int id, const std::string &text, const std::function< bool()> &get_func, const std::function< void(bool)> &set_func, bool center_text=false) |
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ItemInactive & | add_inactive (const std::string &text, bool default_color=false) |
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ItemBack & | add_back (const std::string &text, int id=-1) |
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ItemGoTo & | add_submenu (const std::string &text, int submenu, int id=-1) |
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ItemControlField & | add_controlfield (int id, const std::string &text, const std::string &mapping="") |
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ItemStringSelect & | add_string_select (int id, const std::string &text, int *selected, const std::vector< std::string > &strings) |
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ItemStringSelect & | add_string_select (int id, const std::string &text, int default_item, const std::vector< std::string > &strings) |
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ItemTextField & | add_textfield (const std::string &text, std::string *input, int id=-1) |
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ItemScript & | add_script (const std::string &text, std::string *script, int id=-1) |
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ItemScriptLine & | add_script_line (std::string *input, int id=-1) |
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ItemIntField & | add_intfield (const std::string &text, int *input, int id=-1, bool positive=false) |
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ItemFloatField & | add_floatfield (const std::string &text, float *input, int id=-1, bool positive=false) |
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ItemAction & | add_file (const std::string &text, std::string *input, const std::vector< std::string > &extensions, const std::string &basedir, bool path_relative_to_basedir, const std::function< void(MenuItem &)> &item_processor={}, int id=-1) |
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ItemColor & | add_color (const std::string &text, Color *color, int id=-1) |
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ItemColorDisplay & | add_color_display (Color *color, int id=-1) |
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ItemColorChannelRGBA & | add_color_channel_rgba (float *input, Color channel, int id=-1, bool is_linear=false) |
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ItemColorChannelOKLab & | add_color_channel_oklab (Color *color, int channel) |
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ItemPaths & | add_path_settings (const std::string &text, PathObject &target, const std::string &path_ref) |
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ItemStringArray & | add_string_array (const std::string &text, std::vector< std::string > &items, int id=-1) |
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ItemImages & | add_images (const std::string &image_path, int max_image_width=0, int max_image_height=0, int id=-1) |
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ItemImages & | add_images (const std::vector< std::string > &image_paths, int max_image_width=0, int max_image_height=0, int id=-1) |
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ItemList & | add_list (const std::string &text, const std::vector< std::string > &items, std::string *value_ptr, int id=-1) |
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ItemHorizontalMenu & | add_horizontalmenu (int id, float height, float min_item_width=-1.f) |
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void | clear () |
| Remove all entries from the menu.
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MenuItem & | get_item (int index) |
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MenuItem & | get_item_by_id (int id) |
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const MenuItem & | get_item_by_id (int id) const |
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int | get_active_item_id () const |
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void | set_active_item (int id) |
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Vector | get_center_pos () const |
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void | set_center_pos (float x, float y) |
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float | get_width () const |
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float | get_height () const |
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virtual bool | is_sensitive () const |
| returns true when the text is more important than action
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