18 #ifndef HEADER_SUPERTUX_BADGUY_MRBOMB_HPP 19 #define HEADER_SUPERTUX_BADGUY_MRBOMB_HPP 21 #include "badguy/walking_badguy.hpp" 30 const std::string& glow_sprite =
"images/creatures/mr_bomb/ticking_glow/ticking_glow.sprite");
40 virtual void grab(
MovingObject&
object,
const Vector& pos, Direction dir)
override;
41 virtual void ungrab(
MovingObject&
object, Direction dir)
override;
42 virtual bool is_portable()
const override;
44 virtual void freeze()
override;
45 virtual bool is_freezable()
const override;
47 bool is_ticking()
const {
return m_state == MB_STATE_TICKING; }
48 virtual void trigger(
Player* player);
49 virtual void explode();
52 virtual void ignite()
override;
53 static std::string class_name() {
return "mrbomb"; }
54 virtual std::string get_class_name()
const override {
return class_name(); }
55 static std::string display_name() {
return _(
"Mr. Bomb"); }
64 void update_ticking(
float dt_sec);
69 enum State : uint8_t {
78 std::unique_ptr<SoundSource> m_ticking_sound;
79 SpritePtr m_exploding_sprite;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: mrbomb.hpp:56
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: mrbomb.hpp:57
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: mrbomb.cpp:151
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: mrbomb.cpp:108
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: mrbomb.cpp:121
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: mrbomb.cpp:61
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: mrbomb.hpp:58
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: mrbomb.hpp:25
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual void play_looping_sounds() override
continues all looping sounds
Definition: mrbomb.cpp:320
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: mrbomb.cpp:227
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: mrbomb.cpp:312
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: mrbomb.cpp:94
virtual HitResponse collision(GameObject &object, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: mrbomb.cpp:77
Definition: reader_mapping.hpp:32
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: mrbomb.cpp:291
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: mrbomb.cpp:139
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void ignite() override
Kills the badguy by igniting it.
Definition: mrbomb.cpp:219
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: mrbomb.cpp:194