17 #ifndef HEADER_SUPERTUX_EDITOR_OBJECT_MENU_HPP 18 #define HEADER_SUPERTUX_EDITOR_OBJECT_MENU_HPP 20 #include "gui/menu.hpp" 36 MNID_OPEN_PARTICLE_EDITOR
45 virtual void menu_action(
MenuItem& item)
override;
51 const std::function<bool (GameObject*)> m_remove_function;
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Definition: editor.hpp:49