18 #ifndef HEADER_SUPERTUX_BADGUY_OWL_HPP 19 #define HEADER_SUPERTUX_BADGUY_OWL_HPP 21 #include "badguy/badguy.hpp" 28 static std::vector<std::string> s_portable_objects;
37 virtual void freeze()
override;
38 virtual void unfreeze(
bool melt =
true)
override;
39 virtual bool is_freezable()
const override;
40 virtual void ignite()
override;
42 virtual std::string get_overlay_size()
const override {
return "2x2"; }
43 static std::string class_name() {
return "owl"; }
44 virtual std::string get_class_name()
const override {
return class_name(); }
45 static std::string display_name() {
return _(
"Owl"); }
53 bool is_above_player()
const;
54 void ungrab_carried_object();
58 std::string carried_obj_name;
63 Owl& operator=(
const Owl&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void ignite() override
Kills the badguy by igniting it.
Definition: owl.cpp:221
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: owl.cpp:103
virtual void initialize() override
called immediately before the first call to initialize
Definition: owl.cpp:51
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: owl.cpp:177
Definition: object_settings.hpp:39
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: owl.cpp:185
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: owl.hpp:46
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: owl.hpp:47
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: owl.cpp:199
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: owl.cpp:157
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: owl.hpp:50
Definition: reader_mapping.hpp:32
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: owl.cpp:141
This class collects data about a collision.
Definition: collision_hit.hpp:44