supertux
owl.hpp
1 // SuperTux
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_BADGUY_OWL_HPP
19 #define HEADER_SUPERTUX_BADGUY_OWL_HPP
20 
21 #include "badguy/badguy.hpp"
22 
23 class Portable;
24 
25 class Owl final : public BadGuy
26 {
27 private:
28  static std::vector<std::string> s_portable_objects;
29 
30 public:
31  Owl(const ReaderMapping& reader);
32 
33  virtual void initialize() override;
34  virtual void collision_solid(const CollisionHit& hit) override;
35  virtual void kill_fall() override;
36 
37  virtual void freeze() override;
38  virtual void unfreeze(bool melt = true) override;
39  virtual bool is_freezable() const override;
40  virtual void ignite() override;
41 
42  virtual std::string get_overlay_size() const override { return "2x2"; }
43  static std::string class_name() { return "owl"; }
44  virtual std::string get_class_name() const override { return class_name(); }
45  static std::string display_name() { return _("Owl"); }
46  virtual std::string get_display_name() const override { return display_name(); }
47  virtual GameObjectClasses get_class_types() const override { return BadGuy::get_class_types().add(typeid(Owl)); }
48 
49  virtual ObjectSettings get_settings() override;
50  virtual bool is_snipable() const override { return true; }
51 
52 protected:
53  bool is_above_player() const;
54  void ungrab_carried_object();
55  virtual void active_update (float dt_sec) override;
56  virtual bool collision_squished(GameObject& object) override;
57 
58  std::string carried_obj_name;
59  Portable *carried_object;
60 
61 private:
62  Owl(const Owl&) = delete;
63  Owl& operator=(const Owl&) = delete;
64 };
65 
66 #endif
67 
68 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void ignite() override
Kills the badguy by igniting it.
Definition: owl.cpp:221
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: owl.cpp:103
virtual void initialize() override
called immediately before the first call to initialize
Definition: owl.cpp:51
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: owl.cpp:177
Definition: object_settings.hpp:39
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: owl.cpp:185
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: owl.hpp:46
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: owl.hpp:47
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: owl.cpp:199
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: owl.cpp:157
Definition: owl.hpp:25
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: owl.hpp:50
Definition: reader_mapping.hpp:32
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: owl.cpp:141
This class collects data about a collision.
Definition: collision_hit.hpp:44