supertux
powerup.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_POWERUP_HPP
18 #define HEADER_SUPERTUX_OBJECT_POWERUP_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "supertux/physic.hpp"
22 
23 class PowerUp final : public MovingSprite
24 {
25 public:
26  PowerUp(const ReaderMapping& mapping);
27  PowerUp(const Vector& pos, int type);
28 
29  GameObjectTypes get_types() const override;
30  std::string get_default_sprite_name() const override;
31 
32  virtual void update(float dt_sec) override;
33  virtual void draw(DrawingContext& context) override;
34  virtual void collision_solid(const CollisionHit& hit) override;
35  virtual void on_flip(float height) override;
36  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
37 
38  static std::string class_name() { return "powerup"; }
39  virtual std::string get_class_name() const override { return class_name(); }
40  static std::string display_name() { return _("Powerup"); }
41  virtual std::string get_display_name() const override { return display_name(); }
42  virtual GameObjectClasses get_class_types() const override { return MovingSprite::get_class_types().add(typeid(PowerUp)); }
43 
44  std::vector<std::string> get_patches() const override;
45  virtual ObjectSettings get_settings() override;
46  virtual void after_editor_set() override;
47 
48 private:
50  void initialize();
51  void setup_lightsprite();
52 
53 public:
54  enum Type {
55  EGG,
56  FIRE,
57  ICE,
58  AIR,
59  EARTH,
60  STAR,
61  ONEUP,
62  FLIP,
63  MINTS,
64  COFFEE,
65  HERRING
66  };
67 
68 private:
69  Physic physic;
70  std::string script;
71  bool no_physics;
72  SpritePtr lightsprite;
73 
74 private:
75  PowerUp(const PowerUp&) = delete;
76  PowerUp& operator=(const PowerUp&) = delete;
77 };
78 
79 #endif
80 
81 /* EOF */
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: powerup.cpp:177
Physics engine.
Definition: physic.hpp:27
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: powerup.hpp:41
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: powerup.cpp:188
Definition: object_settings.hpp:39
std::vector< std::string > get_patches() const override
Version checking/updating, patch information.
Definition: powerup.cpp:310
Definition: powerup.hpp:23
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: powerup.cpp:285
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: powerup.cpp:58
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: powerup.hpp:42
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: powerup.cpp:316
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: powerup.cpp:251
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44