17 #ifndef HEADER_SUPERTUX_OBJECT_POWERUP_HPP 18 #define HEADER_SUPERTUX_OBJECT_POWERUP_HPP 20 #include "object/moving_sprite.hpp" 21 #include "supertux/physic.hpp" 27 PowerUp(
const Vector& pos,
int type);
29 GameObjectTypes
get_types()
const override;
30 std::string get_default_sprite_name()
const override;
32 virtual void update(
float dt_sec)
override;
35 virtual void on_flip(
float height)
override;
38 static std::string class_name() {
return "powerup"; }
39 virtual std::string get_class_name()
const override {
return class_name(); }
40 static std::string display_name() {
return _(
"Powerup"); }
44 std::vector<std::string>
get_patches()
const override;
46 virtual void after_editor_set()
override;
51 void setup_lightsprite();
72 SpritePtr lightsprite;
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: powerup.cpp:177
Physics engine.
Definition: physic.hpp:27
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: powerup.hpp:41
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: powerup.cpp:188
Definition: object_settings.hpp:39
std::vector< std::string > get_patches() const override
Version checking/updating, patch information.
Definition: powerup.cpp:310
Definition: powerup.hpp:23
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_sprite.hpp:60
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: powerup.cpp:285
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: powerup.cpp:58
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: powerup.hpp:42
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: powerup.cpp:316
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: powerup.cpp:251
Definition: reader_mapping.hpp:32
Abstract base class for ""MovingObject""s, that are represented by a sprite.
Definition: moving_sprite.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44