supertux
pushbutton.hpp
1 // SuperTux - PushButton running a script
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP
18 #define HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP
19 
20 #include "object/sticky_object.hpp"
21 
23 class PushButton final : public StickyObject
24 {
25 public:
26  PushButton(const ReaderMapping& reader);
27 
28  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
29  virtual void update(float dt_sec) override;
30  static std::string class_name() { return "pushbutton"; }
31  virtual std::string get_class_name() const override { return class_name(); }
32  static std::string display_name() { return _("Button"); }
33  virtual std::string get_display_name() const override { return display_name(); }
34  virtual GameObjectClasses get_class_types() const override { return StickyObject::get_class_types().add(typeid(PushButton)); }
35 
36  virtual ObjectSettings get_settings() override;
37  virtual void after_editor_set() override;
38 
39  virtual void on_flip(float height) override;
40 
41 private:
42  enum PushButtonState {
43  OFF,
44  ON
45  };
46 
47  std::string m_script;
48  PushButtonState m_state;
49 
50  Direction m_dir;
51 
52 private:
53  PushButton(const PushButton&) = delete;
54  PushButton& operator=(const PushButton&) = delete;
55 };
56 
57 #endif
58 
59 /* EOF */
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: pushbutton.hpp:34
PushButton - jump on it to run a script.
Definition: pushbutton.hpp:23
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: pushbutton.cpp:142
Definition: object_settings.hpp:39
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: sticky_object.hpp:34
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
This is a class for MovingSprites that can stick to the sides, top and bottom of MovingObjects, such as platforms, fallblock, tilemap, etc.
Definition: sticky_object.hpp:27
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: pushbutton.cpp:88
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: pushbutton.hpp:33
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: pushbutton.cpp:80
This class collects data about a collision.
Definition: collision_hit.hpp:44