17 #ifndef HEADER_SUPERTUX_BADGUY_RCRYSTALLO_HPP 18 #define HEADER_SUPERTUX_BADGUY_RCRYSTALLO_HPP 20 #include "badguy/walking_badguy.hpp" 26 RCrystallo(
const Vector& pos,
const Vector& start_pos,
float vel_x, SpritePtr sprite,
27 Direction dir,
float radius,
const std::string& script,
bool fall =
false);
31 static std::string class_name() {
return "rcrystallo"; }
32 virtual std::string get_class_name()
const override {
return class_name(); }
33 static std::string display_name() {
return _(
"Roof Crystallo"); }
45 virtual void after_editor_set()
override;
46 virtual void on_flip(
float height)
override;
55 RCrystalloState m_state;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: rcrystallo.cpp:156
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual void initialize() override
called immediately before the first call to initialize
Definition: rcrystallo.cpp:64
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: rcrystallo.cpp:175
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:39
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: rcrystallo.cpp:89
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: rcrystallo.cpp:164
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: rcrystallo.hpp:34
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: rcrystallo.cpp:148
Definition: rcrystallo.hpp:22
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: rcrystallo.hpp:35
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: rcrystallo.cpp:189
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: rcrystallo.cpp:183
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: rcrystallo.cpp:220