supertux
rcrystallo.hpp
1 // SuperTux
2 // Copyright (C) 2021 Daniel Ward <weluvgoatz@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_RCRYSTALLO_HPP
18 #define HEADER_SUPERTUX_BADGUY_RCRYSTALLO_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class RCrystallo final : public WalkingBadguy
23 {
24 public:
25  RCrystallo(const ReaderMapping& reader);
26  RCrystallo(const Vector& pos, const Vector& start_pos, float vel_x, SpritePtr sprite,
27  Direction dir, float radius, const std::string& script, bool fall = false);
28 
29  virtual void initialize() override;
30  virtual ObjectSettings get_settings() override;
31  static std::string class_name() { return "rcrystallo"; }
32  virtual std::string get_class_name() const override { return class_name(); }
33  static std::string display_name() { return _("Roof Crystallo"); }
34  virtual std::string get_display_name() const override { return display_name(); }
35  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(RCrystallo)); }
36 
37  virtual void active_update(float dt_sec) override;
38  virtual void draw(DrawingContext& context) override;
39  virtual void collision_solid(const CollisionHit& hit) override;
40  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
41  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
42  virtual bool is_flammable() const override;
43  virtual void kill_fall() override;
44 
45  virtual void after_editor_set() override;
46  virtual void on_flip(float height) override;
47 
48 protected:
49  enum RCrystalloState
50  {
51  RCRYSTALLO_ROOF,
52  RCRYSTALLO_DETECT,
53  RCRYSTALLO_FALLING
54  };
55  RCrystalloState m_state;
56 
57 private:
58  float m_radius;
59 
60 private:
61  RCrystallo(const RCrystallo&) = delete;
62  RCrystallo& operator=(const RCrystallo&) = delete;
63 };
64 
65 #endif
66 
67 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: rcrystallo.cpp:156
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual void initialize() override
called immediately before the first call to initialize
Definition: rcrystallo.cpp:64
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: rcrystallo.cpp:175
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:39
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: rcrystallo.cpp:89
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: rcrystallo.cpp:164
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: rcrystallo.hpp:34
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: rcrystallo.cpp:148
Definition: rcrystallo.hpp:22
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: rcrystallo.hpp:35
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: rcrystallo.cpp:189
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: rcrystallo.cpp:183
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: rcrystallo.cpp:220