18 #ifndef HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP 19 #define HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP 21 #include "object/rock.hpp" 33 virtual void update(
float dt_sec)
override;
37 virtual bool is_portable()
const override;
38 static std::string class_name() {
return "rustytrampoline"; }
39 virtual std::string get_class_name()
const override {
return class_name(); }
40 static std::string display_name() {
return _(
"Rusty Trampoline"); }
45 GameObjectTypes
get_types()
const override {
return {}; }
Jumping on a trampoline makes tux jump higher.
Definition: rusty_trampoline.hpp:26
virtual void grab(MovingObject &, const Vector &pos, Direction) override
called each frame when the object has been grabbed.
Definition: rusty_trampoline.cpp:130
GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: rusty_trampoline.hpp:45
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: rusty_trampoline.cpp:46
Definition: object_settings.hpp:39
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: rusty_trampoline.cpp:74
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: rusty_trampoline.hpp:42
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: rusty_trampoline.hpp:41
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: rusty_trampoline.cpp:125
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: rock.hpp:42
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44