supertux
scripttrigger.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_TRIGGER_SCRIPTTRIGGER_HPP
18 #define HEADER_SUPERTUX_TRIGGER_SCRIPTTRIGGER_HPP
19 
20 #include "trigger/trigger_base.hpp"
21 
22 class ScriptTrigger final : public Trigger
23 {
24 public:
25  ScriptTrigger(const ReaderMapping& reader);
26 
27  static std::string class_name() { return "scripttrigger"; }
28  virtual std::string get_class_name() const override { return class_name(); }
29  static std::string display_name() { return _("Script Trigger"); }
30  virtual std::string get_display_name() const override { return display_name(); }
31  virtual bool has_variable_size() const override { return true; }
32  virtual GameObjectClasses get_class_types() const override { return Trigger::get_class_types().add(typeid(ScriptTrigger)); }
33 
34  virtual ObjectSettings get_settings() override;
35 
36  virtual void event(Player& player, EventType type) override;
37  virtual void draw(DrawingContext& context) override;
38 
39 private:
40  EventType triggerevent;
41  std::string script;
42  bool must_activate;
43  bool oneshot;
44  int runcount;
45 };
46 
47 #endif
48 
49 /* EOF */
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: scripttrigger.hpp:32
EventType
Definition: trigger_base.hpp:34
virtual void event(Player &player, EventType type) override
Receive trigger events.
Definition: scripttrigger.cpp:61
Definition: scripttrigger.hpp:22
Definition: object_settings.hpp:39
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: scripttrigger.cpp:71
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: trigger_base.hpp:71
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: scripttrigger.hpp:31
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: scripttrigger.hpp:30
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: trigger_base.hpp:66
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42