supertux
scrystallo.hpp
1 // SuperTux
2 // Copyright (C) 2021 Daniel Ward <weluvgoatz@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SCRYSTALLO_HPP
18 #define HEADER_SUPERTUX_BADGUY_SCRYSTALLO_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class SCrystallo final : public WalkingBadguy
23 {
24 public:
25  SCrystallo(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual ObjectSettings get_settings() override;
29  static std::string class_name() { return "scrystallo"; }
30  virtual std::string get_class_name() const override { return class_name(); }
31  static std::string display_name() { return _("Sleeping Crystallo"); }
32  virtual std::string get_display_name() const override { return display_name(); }
33  virtual GameObjectClasses get_class_types() const override { return WalkingBadguy::get_class_types().add(typeid(SCrystallo)); }
34 
35  virtual void collision_solid(const CollisionHit& hit) override;
36  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
37 
38  virtual void active_update(float dt_sec) override;
39  virtual bool is_flammable() const override;
40  virtual bool is_snipable() const override { return true; }
41 
42  virtual void after_editor_set() override;
43  virtual void on_flip(float height) override;
44 
45 protected:
46  virtual bool collision_squished(GameObject& object) override;
47 protected:
48  enum SCrystalloState
49  {
50  SCRYSTALLO_SLEEPING,
51  SCRYSTALLO_WAKING,
52  SCRYSTALLO_JUMPING,
53  SCRYSTALLO_WALKING
54  };
55  SCrystalloState m_state;
56 
57 private:
58  bool m_roof;
59  float m_radius;
60  float m_range;
61  Vector m_radius_anchor;
62 
63 private:
64  SCrystallo(const SCrystallo&) = delete;
65  SCrystallo& operator=(const SCrystallo&) = delete;
66 };
67 
68 #endif
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: scrystallo.cpp:67
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: scrystallo.cpp:161
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: scrystallo.cpp:171
virtual void initialize() override
called immediately before the first call to initialize
Definition: scrystallo.cpp:44
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:39
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: scrystallo.hpp:33
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: scrystallo.hpp:40
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: scrystallo.hpp:32
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: scrystallo.cpp:78
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: scrystallo.hpp:22
Definition: reader_mapping.hpp:32
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: scrystallo.cpp:88
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: scrystallo.cpp:188
This class collects data about a collision.
Definition: collision_hit.hpp:44