17 #ifndef HEADER_SUPERTUX_BADGUY_SCRYSTALLO_HPP 18 #define HEADER_SUPERTUX_BADGUY_SCRYSTALLO_HPP 20 #include "badguy/walking_badguy.hpp" 29 static std::string class_name() {
return "scrystallo"; }
30 virtual std::string get_class_name()
const override {
return class_name(); }
31 static std::string display_name() {
return _(
"Sleeping Crystallo"); }
42 virtual void after_editor_set()
override;
43 virtual void on_flip(
float height)
override;
55 SCrystalloState m_state;
61 Vector m_radius_anchor;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: scrystallo.cpp:67
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: scrystallo.cpp:161
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: scrystallo.cpp:171
virtual void initialize() override
called immediately before the first call to initialize
Definition: scrystallo.cpp:44
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:39
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: scrystallo.hpp:33
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: scrystallo.hpp:40
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: scrystallo.hpp:32
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: scrystallo.cpp:78
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: scrystallo.hpp:22
Definition: reader_mapping.hpp:32
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: scrystallo.cpp:88
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: scrystallo.cpp:188
This class collects data about a collision.
Definition: collision_hit.hpp:44