17 #ifndef HEADER_SUPERTUX_TRIGGER_SEQUENCE_TRIGGER_HPP 18 #define HEADER_SUPERTUX_TRIGGER_SEQUENCE_TRIGGER_HPP 20 #include "trigger/trigger_base.hpp" 22 #include "supertux/sequence.hpp" 29 static std::string class_name() {
return "sequencetrigger"; }
30 virtual std::string get_class_name()
const override {
return class_name(); }
31 static std::string display_name() {
return _(
"Sequence Trigger"); }
41 std::string get_sequence_name()
const;
46 std::string new_spawnpoint;
47 std::string fade_tilemap;
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: sequence_trigger.cpp:81
EventType
Definition: trigger_base.hpp:34
Definition: sequence_trigger.hpp:24
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: sequence_trigger.hpp:34
Definition: object_settings.hpp:39
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: sequence_trigger.hpp:33
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: trigger_base.hpp:71
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void event(Player &player, EventType type) override
Receive trigger events.
Definition: sequence_trigger.cpp:65
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: sequence_trigger.hpp:32
Definition: trigger_base.hpp:66
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42