supertux
sequence_trigger.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_TRIGGER_SEQUENCE_TRIGGER_HPP
18 #define HEADER_SUPERTUX_TRIGGER_SEQUENCE_TRIGGER_HPP
19 
20 #include "trigger/trigger_base.hpp"
21 
22 #include "supertux/sequence.hpp"
23 
24 class SequenceTrigger final : public Trigger
25 {
26 public:
27  SequenceTrigger(const ReaderMapping& reader);
28 
29  static std::string class_name() { return "sequencetrigger"; }
30  virtual std::string get_class_name() const override { return class_name(); }
31  static std::string display_name() { return _("Sequence Trigger"); }
32  virtual std::string get_display_name() const override { return display_name(); }
33  virtual bool has_variable_size() const override { return true; }
34  virtual GameObjectClasses get_class_types() const override { return Trigger::get_class_types().add(typeid(SequenceTrigger)); }
35 
36  virtual ObjectSettings get_settings() override;
37 
38  virtual void event(Player& player, EventType type) override;
39  virtual void draw(DrawingContext& context) override;
40 
41  std::string get_sequence_name() const;
42 
43 private:
44  EventType triggerevent;
45  Sequence sequence;
46  std::string new_spawnpoint;
47  std::string fade_tilemap;
48  TilemapFadeType fade;
49 
50 private:
51  SequenceTrigger(const SequenceTrigger&) = delete;
52  SequenceTrigger& operator=(const SequenceTrigger&) = delete;
53 };
54 
55 #endif
56 
57 /* EOF */
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: sequence_trigger.cpp:81
EventType
Definition: trigger_base.hpp:34
Definition: sequence_trigger.hpp:24
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: sequence_trigger.hpp:34
Definition: object_settings.hpp:39
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: sequence_trigger.hpp:33
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: trigger_base.hpp:71
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void event(Player &player, EventType type) override
Receive trigger events.
Definition: sequence_trigger.cpp:65
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: sequence_trigger.hpp:32
Definition: trigger_base.hpp:66
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42