Definition: snow_particle_system.hpp:26
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: snow_particle_system.hpp:38
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: snow_particle_system.cpp:125
Definition: particlesystem.hpp:86
This is the base class for particle systems.
Definition: particlesystem.hpp:49
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: snow_particle_system.hpp:39
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: particlesystem.hpp:66