supertux
sound_source.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_AUDIO_SOUND_SOURCE_HPP
18 #define HEADER_SUPERTUX_AUDIO_SOUND_SOURCE_HPP
19 
20 #include "math/fwd.hpp"
21 
26 {
27 public:
28  SoundSource() {}
29  virtual ~SoundSource() {}
30 
31  virtual void play() = 0;
32  virtual void stop(bool unload_buffer = true) = 0;
33  virtual void pause() = 0;
34  virtual bool playing() const = 0;
35 
36  virtual void set_looping(bool looping) = 0;
37  virtual void set_relative(bool relative) = 0;
39  virtual void set_gain(float gain) = 0;
40  virtual void set_pitch(float pitch) = 0;
41  virtual void set_position(const Vector& position) = 0;
42  virtual void set_velocity(const Vector& velocity) = 0;
43  virtual void set_reference_distance(float distance) = 0;
44 
45 private:
46  SoundSource(const SoundSource&) = delete;
47  SoundSource& operator=(const SoundSource&) = delete;
48 };
49 
50 #endif
51 
52 /* EOF */
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
virtual void set_gain(float gain)=0
Set volume (0.0 is silent, 1.0 is normal)