17 #ifndef HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP 18 #define HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP 20 #include "supertux/moving_object.hpp" 22 #include "video/surface_ptr.hpp" 23 #include "video/layer.hpp" 34 virtual void update(
float dt_sec)
override {
46 static std::string class_name() {
return "spawnpoint"; }
47 virtual std::string get_class_name()
const override {
return class_name(); }
48 static std::string display_name() {
return _(
"Spawnpoint"); }
53 virtual int get_layer()
const override {
return LAYER_FOREGROUND1; }
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: spawnpoint.hpp:50
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: spawnpoint.hpp:40
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: spawnpoint.hpp:34
Definition: object_settings.hpp:39
Definition: spawnpoint.hpp:28
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: spawnpoint.hpp:49
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: spawnpoint.cpp:49
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: spawnpoint.hpp:44
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44