supertux
spawnpoint.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP
18 #define HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 #include "video/surface_ptr.hpp"
23 #include "video/layer.hpp"
24 
25 class ReaderMapping;
26 class DrawingContext;
27 
28 class SpawnPointMarker final : public MovingObject
29 {
30 public:
31  SpawnPointMarker(const std::string& name, const Vector& pos);
32  SpawnPointMarker(const ReaderMapping& mapping);
33 
34  virtual void update(float dt_sec) override {
35  // No updates needed
36  }
37 
38  virtual void draw(DrawingContext& context) override;
39 
40  virtual void collision_solid(const CollisionHit& hit) override {
41  // This function wouldn't be called anyway.
42  }
43 
44  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override { return FORCE_MOVE; }
45 
46  static std::string class_name() { return "spawnpoint"; }
47  virtual std::string get_class_name() const override { return class_name(); }
48  static std::string display_name() { return _("Spawnpoint"); }
49  virtual std::string get_display_name() const override { return display_name(); }
50  virtual GameObjectClasses get_class_types() const override { return MovingObject::get_class_types().add(typeid(SpawnPointMarker)); }
51  virtual ObjectSettings get_settings() override;
52 
53  virtual int get_layer() const override { return LAYER_FOREGROUND1; }
54 
55 private:
56  SurfacePtr m_surface;
57 
58 private:
59  SpawnPointMarker(const SpawnPointMarker&) = delete;
60  SpawnPointMarker& operator=(const SpawnPointMarker&) = delete;
61 };
62 
63 #endif
64 
65 /* EOF */
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: spawnpoint.hpp:50
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: spawnpoint.hpp:40
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: spawnpoint.hpp:34
Definition: object_settings.hpp:39
Definition: spawnpoint.hpp:28
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: spawnpoint.hpp:49
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: spawnpoint.cpp:49
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Definition: reader_mapping.hpp:32
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: spawnpoint.hpp:44
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44