17 #ifndef HEADER_SUPERTUX_BADGUY_TARANTULA_HPP 18 #define HEADER_SUPERTUX_BADGUY_TARANTULA_HPP 20 #include "badguy/badguy.hpp" 32 virtual void freeze()
override;
33 virtual void unfreeze(
bool)
override;
34 virtual bool is_freezable()
const override;
36 virtual std::string get_overlay_size()
const override {
return "3x3"; }
37 static std::string class_name() {
return "tarantula"; }
38 virtual std::string get_class_name()
const override {
return class_name(); }
39 static std::string display_name() {
return _(
"Tarantula"); }
44 virtual GameObjectTypes
get_types()
const override;
45 virtual std::string get_default_sprite_name()
const override;
54 enum Type { TARANTULA, SPIDERMITE };
72 ApproachResponse try_approach();
75 bool hang_to(
float height,
float time,
bool calctime, State nextstate,
76 EasingMode easing,
const std::string& action);
77 float calculate_time(
float div);
82 float m_target_height;
86 bool m_attach_ceiling;
88 float m_ground_height;
virtual GameObjectTypes get_types() const override
Get all types of the object, if available.
Definition: tarantula.cpp:350
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: tarantula.hpp:41
Definition: object_settings.hpp:39
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: tarantula.cpp:325
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: tarantula.cpp:380
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void initialize() override
called immediately before the first call to initialize
Definition: tarantula.cpp:65
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: tarantula.cpp:305
virtual void unfreeze(bool) override
Called to unfreeze the badguy.
Definition: tarantula.cpp:332
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: tarantula.hpp:40
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: tarantula.cpp:85
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: tarantula.cpp:293
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: tarantula.cpp:74
virtual bool is_snipable() const override
Can enemy be sniped by sliding or swimboosting Tux? Returns false if enemy is spiky or too large...
Definition: tarantula.cpp:344
Definition: reader_mapping.hpp:32
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44
Definition: tarantula.hpp:22