18 #ifndef HEADER_SUPERTUX_TRIGGER_TEXT_AREA_HPP 19 #define HEADER_SUPERTUX_TRIGGER_TEXT_AREA_HPP 21 #include "trigger/trigger_base.hpp" 23 #include "supertux/timer.hpp" 42 virtual void update(
float dt_sec)
override;
45 static std::string class_name() {
return "text-area"; }
46 virtual std::string get_class_name()
const override {
return class_name(); }
47 static std::string display_name() {
return _(
"Text Area"); }
54 std::vector<std::string> m_items;
57 size_t m_current_text;
61 Vector m_anchor_offset;
virtual void event(Player &player, EventType type) override
Receive trigger events.
Definition: text_area.cpp:61
EventType
Definition: trigger_base.hpp:34
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: text_area.hpp:50
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: text_area.cpp:54
Definition: text_area.hpp:25
Definition: object_settings.hpp:39
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: text_area.hpp:48
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: trigger_base.hpp:71
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: text_area.hpp:49
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: trigger_base.hpp:66
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42