17 #ifndef HEADER_SUPERTUX_BADGUY_WALKING_CANDLE_HPP 18 #define HEADER_SUPERTUX_BADGUY_WALKING_CANDLE_HPP 20 #include "badguy/walking_badguy.hpp" 27 virtual bool is_freezable()
const override;
30 virtual void freeze()
override;
31 virtual void unfreeze(
bool melt =
true)
override;
38 virtual void after_editor_set()
override;
39 static std::string class_name() {
return "walking_candle"; }
40 virtual std::string get_class_name()
const override {
return class_name(); }
41 static std::string display_name() {
return _(
"Walking Candle"); }
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: walking_candle.cpp:79
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_badguy.hpp:55
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: object_settings.hpp:39
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: walking_candle.hpp:42
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual void unfreeze(bool melt=true) override
Called to unfreeze the badguy.
Definition: walking_candle.cpp:60
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: walking_candle.hpp:43
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: walking_candle.cpp:54
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: walking_candle.cpp:48
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
Called when a collision with another object occurred.
Definition: walking_candle.cpp:67
Definition: walking_candle.hpp:22
Definition: reader_mapping.hpp:32
This class collects data about a collision.
Definition: collision_hit.hpp:44