17 #ifndef HEADER_SUPERTUX_OBJECT_WIND_HPP 18 #define HEADER_SUPERTUX_OBJECT_WIND_HPP 20 #include "supertux/moving_object.hpp" 22 #include "video/layer.hpp" 30 static void register_class(ssq::VM& vm);
35 virtual void update(
float dt_sec)
override;
40 static std::string class_name() {
return "wind"; }
41 virtual std::string get_class_name()
const override {
return class_name(); }
42 virtual std::string get_exposed_class_name()
const override {
return "Wind"; }
43 static std::string display_name() {
return _(
"Wind"); }
49 virtual int get_layer()
const override {
return LAYER_OBJECTS; }
51 virtual void on_flip(
float height)
override;
74 bool particles_enabled;
78 Wind& operator=(
const Wind&) =
delete;
Defines an area that will gently push Players in one direction.
Definition: wind.hpp:27
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: wind.hpp:45
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: wind.hpp:39
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: wind.cpp:123
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: wind.cpp:186
Definition: object_settings.hpp:39
void start()
Starts blowing.
Definition: wind.cpp:174
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: wind.cpp:96
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: wind.hpp:44
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: wind.cpp:132
Definition: reader_mapping.hpp:32
void stop()
Stops blowing.
Definition: wind.cpp:180
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44