supertux
wind.hpp
1 // SuperTux - Wind
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_WIND_HPP
18 #define HEADER_SUPERTUX_OBJECT_WIND_HPP
19 
20 #include "supertux/moving_object.hpp"
21 
22 #include "video/layer.hpp"
23 
24 class ReaderMapping;
25 
27 class Wind final : public MovingObject
28 {
29 public:
30  static void register_class(ssq::VM& vm);
31 
32 public:
33  Wind(const ReaderMapping& reader);
34 
35  virtual void update(float dt_sec) override;
36  virtual void draw(DrawingContext& context) override;
37  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
38 
39  virtual bool has_variable_size() const override { return true; }
40  static std::string class_name() { return "wind"; }
41  virtual std::string get_class_name() const override { return class_name(); }
42  virtual std::string get_exposed_class_name() const override { return "Wind"; }
43  static std::string display_name() { return _("Wind"); }
44  virtual std::string get_display_name() const override { return display_name(); }
45  virtual GameObjectClasses get_class_types() const override { return MovingObject::get_class_types().add(typeid(Wind)); }
46 
47  virtual ObjectSettings get_settings() override;
48 
49  virtual int get_layer() const override { return LAYER_OBJECTS; }
50 
51  virtual void on_flip(float height) override;
52 
56  void start();
60  void stop();
61 
62 private:
63  bool blowing;
64  Vector speed;
65  float acceleration;
66  Vector new_size;
67 
68  float dt_sec;
70  bool affects_badguys;
71  bool affects_objects;
72  bool affects_player;
73  bool fancy_wind;
74  bool particles_enabled;
75 
76 private:
77  Wind(const Wind&) = delete;
78  Wind& operator=(const Wind&) = delete;
79 };
80 
81 #endif
82 
83 /* EOF */
Defines an area that will gently push Players in one direction.
Definition: wind.hpp:27
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: wind.hpp:45
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: wind.hpp:39
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: wind.cpp:123
virtual void on_flip(float height) override
When level is flipped vertically.
Definition: wind.cpp:186
Definition: object_settings.hpp:39
void start()
Starts blowing.
Definition: wind.cpp:174
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:35
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: moving_object.hpp:49
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: wind.cpp:96
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user&#39;s locale.
Definition: wind.hpp:44
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: wind.cpp:132
Definition: reader_mapping.hpp:32
void stop()
Stops blowing.
Definition: wind.cpp:180
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44