18 #ifndef HEADER_SUPERTUX_BADGUY_YETI_HPP 19 #define HEADER_SUPERTUX_BADGUY_YETI_HPP 21 #include "badguy/boss.hpp" 36 static std::string class_name() {
return "yeti"; }
37 virtual std::string get_class_name()
const override {
return class_name(); }
38 static std::string display_name() {
return _(
"Yeti"); }
52 void throw_snowballs();
53 void throw_big_snowballs();
55 void drop_stalactite();
56 void summon_snowball();
57 void summon_big_snowball();
59 void take_hit(
Player& player);
61 void add_snow_explosions();
62 void recalculate_pos();
83 float m_right_stand_x;
93 class SnowExplosionParticle:
public BadGuy 96 SnowExplosionParticle(
const Vector& pos,
const Vector& velocity);
102 Yeti& operator=(
const Yeti&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:38
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: yeti.cpp:125
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: badguy.hpp:71
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: boss.hpp:33
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: yeti.cpp:115
virtual void initialize() override
called immediately before the first call to initialize
Definition: yeti.cpp:93
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: yeti.cpp:422
virtual bool collision_squished(GameObject &object) override
Called when the player hit the badguy from above.
Definition: yeti.cpp:318
Definition: object_settings.hpp:39
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: yeti.cpp:374
This class is responsible for: Updating and drawing the object.
Definition: game_object.hpp:83
virtual GameObjectClasses get_class_types() const override
List notable classes in inheritance hierarchy of class.
Definition: yeti.hpp:40
virtual std::vector< Direction > get_allowed_directions() const override
Returns a vector of directions the badguy can be set to.
Definition: yeti.cpp:515
virtual std::string get_display_name() const override
Returns the display name of the object, translated to the user's locale.
Definition: yeti.hpp:39
A helper structure to list all the type_indexes of the classes in the type hierarchy of a given class...
Definition: game_object.hpp:57
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: yeti.cpp:329
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:32
This module contains methods controlling the player.
Definition: player.hpp:47
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44