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xbmc
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Interface for handling mouse events. More...
#include <IMouseInputHandler.h>

Public Member Functions | |
| virtual std::string | ControllerID (void) const =0 |
| The controller profile for this mouse input handler. More... | |
| virtual bool | OnMotion (const PointerName &relpointer, int dx, int dy)=0 |
| A relative pointer has moved. More... | |
| virtual bool | OnButtonPress (const ButtonName &button)=0 |
| A mouse button has been pressed. More... | |
| virtual void | OnButtonRelease (const ButtonName &button)=0 |
| A mouse button has been released. More... | |
Interface for handling mouse events.
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pure virtual |
The controller profile for this mouse input handler.
Implemented in KODI::GAME::CGameClientMouse.
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pure virtual |
A mouse button has been pressed.
| button | The name of the feature being pressed |
Implemented in KODI::GAME::CGameClientMouse.
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pure virtual |
A mouse button has been released.
| button | The name of the feature being released |
Implemented in KODI::GAME::CGameClientMouse.
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pure virtual |
A relative pointer has moved.
| relpointer | The name of the relative pointer being moved |
| dx | The relative x coordinate of motion |
| dy | The relative y coordinate of motion |
The mouse uses a left-handed (graphics) cartesian coordinate system. Positive X is right, positive Y is down.
Implemented in KODI::GAME::CGameClientMouse.
1.8.13