Rose
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A type of texture that if stretch across a destination Rectangle in rendering, will create a gradient coloring. More...
#include <Texture.h>
Public Member Functions | |
GradientScale (const GradientScale &)=delete | |
GradientScale (GradientScale &&)=default | |
GradientScale & | operator= (const GradientScale &)=delete |
GradientScale & | operator= (GradientScale &&)=delete |
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Texture (const Texture &)=delete | |
Texture (Texture &&)=default | |
Texture & | operator= (const Texture &)=delete |
Texture & | operator= (Texture &&texture)=default |
Texture (SDL_Texture *texture) | |
Texture (Renderer &renderer, SDL_PixelFormatEnum format, SDL_TextureAccess access, int width, int height) | |
Constructor More... | |
Texture (Renderer &renderer, Size size) | |
Constructor. More... | |
int | setBlendMOde (SDL_BlendMode blendMode) |
std::tuple< int, int > | getSize () const noexcept |
A type of texture that if stretch across a destination Rectangle in rendering, will create a gradient coloring.