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Mountain
1.0.0
Simple C++ 2D Game Framework
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Collaboration diagram for Mountain::ParticleSystem:Public Member Functions | |
| MOUNTAIN_API | ParticleSystem (uint32_t maxParticles) |
| MOUNTAIN_API void | Update () |
| MOUNTAIN_API void | Render () |
| MOUNTAIN_API void | RenderImGui () |
| MOUNTAIN_API void | RenderDebug () |
| MOUNTAIN_API void | TogglePlay () |
| MOUNTAIN_API void | Restart () |
| MOUNTAIN_API void | Stop () |
| MOUNTAIN_API uint32_t | GetCurrentParticles () |
| Get the current alive particle count. This can vary a lot from frame to frame because we count the particles on the CPU from the GPU memory. | |
| MOUNTAIN_API uint32_t | GetMaxParticles () const |
| MOUNTAIN_API void | SetMaxParticles (uint32_t newMaxParticles) |
| Set the new maximum particle count. More... | |
| MOUNTAIN_API bool_t | IsPlaying () const |
Public Attributes | |
| Vector2 | position |
| float_t | rotation |
| float_t | duration = 5.f |
| bool_t | looping = true |
| float_t | startDelay |
| bool_t | useUnscaledDeltaTime = false |
| float_t | emissionRateOverTime = 10.f |
| float_t | emissionRateOverDistance = 0.f |
| List< ParticleSystemBurst > | emissionBursts |
| float_t | particleLifetime = 5.f |
| float_t | particleSpeed = 5.f |
| Color | particleStartColor = Color::White() |
| List< std::shared_ptr< ParticleSystemModules::Base > > | modules |
| ParticleSystemModules::Types | enabledModules = ParticleSystemModules::Types::Default |
Definition at line 34 of file particle_system.hpp.
| MOUNTAIN_API void Mountain::ParticleSystem::SetMaxParticles | ( | uint32_t | newMaxParticles | ) |
Set the new maximum particle count.