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Mountain
1.0.0
Simple C++ 2D Game Framework
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Inheritance diagram for Mountain::ParticleSystemModules::ForceOverLifetime:
Collaboration diagram for Mountain::ParticleSystemModules::ForceOverLifetime:Public Member Functions | |
| void | SetComputeShaderUniforms (const ComputeShader &computeShader, Types enabledModules) const override |
| void | RenderImGui (uint32_t *enabledModulesInt) override |
Public Member Functions inherited from Mountain::ParticleSystemModules::Base | |
| virtual void | RenderDebug (const ParticleSystem &system, Vector2 renderTargetSizeDiff) const |
Public Attributes | |
| Vector2 | force |
Additional Inherited Members | |
Protected Member Functions inherited from Mountain::ParticleSystemModules::Base | |
| bool_t | BeginImGui (uint32_t *enabledModulesInt, Types type) const |
| void | EndImGui () const |
Definition at line 125 of file particle_system_modules.hpp.