World Builder
1.1.0-pre
A geodynamic initial conditions generator
uniform.h
Go to the documentation of this file.
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/*
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Copyright (C) 2018-2024 by the authors of the World Builder code.
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This file is part of the World Builder.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef WORLD_BUILDER_FEATURES_PLUME_MODELS_COMPOSITION_UNIFORM_H
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#define WORLD_BUILDER_FEATURES_PLUME_MODELS_COMPOSITION_UNIFORM_H
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#include "
world_builder/features/plume_models/composition/interface.h
"
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#include "
world_builder/objects/surface.h
"
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#include "
world_builder/features/feature_utilities.h
"
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namespace
WorldBuilder
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{
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namespace
Features
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{
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using namespace
FeatureUtilities;
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namespace
PlumeModels
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{
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namespace
Composition
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{
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class
Uniform
final :
public
Interface
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{
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public
:
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Uniform
(
WorldBuilder::World
*world);
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~
Uniform
()
override
final
;
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static
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void
declare_entries(
Parameters
&prm,
const
std::string &parent_name =
""
);
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void
parse_entries(
Parameters
&prm)
override
final
;
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double
get_composition(
const
Point<3>
&position,
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const
Objects::NaturalCoordinate
&position_in_natural_coordinates,
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const
double
depth,
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const
unsigned
int
composition_number,
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double
composition,
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const
double
feature_min_depth,
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const
double
feature_max_depth)
const
override
final
;
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private
:
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// uniform composition submodule parameters
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double
min_depth
;
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double
max_depth
;
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std::vector<unsigned int>
compositions
;
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std::vector<double>
fractions
;
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Operations
operation
;
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};
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}
// namespace Composition
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}
// namespace PlumeModels
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}
// namespace Features
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}
// namespace WorldBuilder
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#endif
interface.h
WorldBuilder::Features::PlumeModels::Composition::Uniform::max_depth
double max_depth
Definition:
uniform.h:86
WorldBuilder::Features::PlumeModels::Composition::Interface
Definition:
interface.h:43
WorldBuilder::Point< 3 >
WorldBuilder::Objects::NaturalCoordinate
Definition:
natural_coordinate.h:34
WorldBuilder::Features::PlumeModels::Composition::Uniform::compositions
std::vector< unsigned int > compositions
Definition:
uniform.h:87
WorldBuilder::Features::PlumeModels::Composition::Uniform::min_depth
double min_depth
Definition:
uniform.h:85
surface.h
feature_utilities.h
WorldBuilder::Features::PlumeModels::Composition::Uniform::fractions
std::vector< double > fractions
Definition:
uniform.h:88
WorldBuilder::Features::PlumeModels::Composition::Uniform::operation
Operations operation
Definition:
uniform.h:89
WorldBuilder
Definition:
cartesian.cc:24
WorldBuilder::Parameters
Definition:
parameters.h:78
WorldBuilder::World
Definition:
world.h:41
WorldBuilder::Features::FeatureUtilities::Operations
Operations
Definition:
feature_utilities.h:35
WorldBuilder::Features::PlumeModels::Composition::Uniform
Definition:
uniform.h:44
include
world_builder
features
plume_models
composition
uniform.h
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