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Public Member Functions | List of all members
WorldmapCheatApplyMenu Class Referencefinal
Inheritance diagram for WorldmapCheatApplyMenu:
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Collaboration diagram for WorldmapCheatApplyMenu:
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Public Member Functions

 WorldmapCheatApplyMenu (int num_players, std::function< void(int)> callback)
 
 WorldmapCheatApplyMenu (int num_players, std::function< void(int, int)> callback)
 Use this for cheats that need a stack count, e. More...
 
void menu_action (MenuItem &item) override
 
- Public Member Functions inherited from Menu
virtual bool on_back_action ()
 Executed before the menu is exited. More...
 
virtual void refresh ()
 Perform actions to bring the menu up to date with configuration changes.
 
virtual void on_window_resize ()
 
void draw (DrawingContext &context)
 
virtual void event (const SDL_Event &event)
 
virtual void process_action (const MenuAction &action)
 
ItemHorizontalLineadd_hl ()
 
ItemLabeladd_label (const std::string &text)
 
ItemActionadd_entry (int id, const std::string &text)
 
ItemActionadd_entry (const std::string &text, const std::function< void()> &callback)
 
ItemToggleadd_toggle (int id, const std::string &text, bool *toggled, bool center_text=false)
 
ItemToggleadd_toggle (int id, const std::string &text, const std::function< bool()> &get_func, const std::function< void(bool)> &set_func, bool center_text=false)
 
ItemInactiveadd_inactive (const std::string &text, bool default_color=false)
 
ItemBackadd_back (const std::string &text, int id=-1)
 
ItemGoToadd_submenu (const std::string &text, int submenu, int id=-1)
 
ItemControlFieldadd_controlfield (int id, const std::string &text, const std::string &mapping="")
 
ItemStringSelectadd_string_select (int id, const std::string &text, int *selected, const std::vector< std::string > &strings)
 
ItemStringSelectadd_string_select (int id, const std::string &text, int default_item, const std::vector< std::string > &strings)
 
ItemTextFieldadd_textfield (const std::string &text, std::string *input, int id=-1)
 
ItemScriptadd_script (const std::string &text, std::string *script, int id=-1)
 
ItemScriptLineadd_script_line (std::string *input, int id=-1)
 
ItemIntFieldadd_intfield (const std::string &text, int *input, int id=-1, bool positive=false)
 
ItemFloatFieldadd_floatfield (const std::string &text, float *input, int id=-1, bool positive=false)
 
ItemActionadd_file (const std::string &text, std::string *input, const std::vector< std::string > &extensions, const std::string &basedir, bool path_relative_to_basedir, const std::function< void(MenuItem &)> &item_processor={}, int id=-1)
 
ItemColoradd_color (const std::string &text, Color *color, int id=-1)
 
ItemColorDisplayadd_color_display (Color *color, int id=-1)
 
ItemColorChannelRGBAadd_color_channel_rgba (float *input, Color channel, int id=-1, bool is_linear=false)
 
ItemColorChannelOKLabadd_color_channel_oklab (Color *color, int channel)
 
ItemPathsadd_path_settings (const std::string &text, PathObject &target, const std::string &path_ref)
 
ItemStringArrayadd_string_array (const std::string &text, std::vector< std::string > &items, int id=-1)
 
ItemImagesadd_images (const std::string &image_path, int max_image_width=0, int max_image_height=0, int id=-1)
 
ItemImagesadd_images (const std::vector< std::string > &image_paths, int max_image_width=0, int max_image_height=0, int id=-1)
 
ItemListadd_list (const std::string &text, const std::vector< std::string > &items, std::string *value_ptr, int id=-1)
 
ItemHorizontalMenuadd_horizontalmenu (int id, float height, float min_item_width=-1.f)
 
void clear ()
 Remove all entries from the menu.
 
MenuItemget_item (int index)
 
MenuItemget_item_by_id (int id)
 
const MenuItemget_item_by_id (int id) const
 
int get_active_item_id () const
 
void set_active_item (int id)
 
Vector get_center_pos () const
 
void set_center_pos (float x, float y)
 
float get_width () const
 
float get_height () const
 
virtual bool is_sensitive () const
 returns true when the text is more important than action
 

Additional Inherited Members

- Public Attributes inherited from Menu
std::vector< std::unique_ptr< MenuItem > > m_items
 
- Protected Member Functions inherited from Menu
MenuItemadd_item (std::unique_ptr< MenuItem > menu_item)
 
MenuItemadd_item (std::unique_ptr< MenuItem > menu_item, int pos_)
 
template<typename T , typename... Args>
T & add_item (Args &&... args)
 
void delete_item (int pos_)
 
void calculate_width ()
 Recalculates the width for this menu.
 
void calculate_height ()
 Recalculates the height for this menu.
 
- Protected Attributes inherited from Menu
int m_active_item
 

Constructor & Destructor Documentation

◆ WorldmapCheatApplyMenu()

WorldmapCheatApplyMenu::WorldmapCheatApplyMenu ( int  num_players,
std::function< void(int, int)>  callback 
)

Use this for cheats that need a stack count, e.

g. giving fire flowers


The documentation for this class was generated from the following files: