Rose
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Abstraction of SDL_Texture. More...
#include <Texture.h>
Public Member Functions | |
Texture (const Texture &)=delete | |
Texture (Texture &&)=default | |
Texture & | operator= (const Texture &)=delete |
Texture & | operator= (Texture &&)=default |
Texture (Context &context, SDL_PixelFormatEnum format, SDL_TextureAccess access, int width, int height) | |
Create a Texture More... | |
Texture (Context &context, Size size) | |
Create a Texture. More... | |
int | setBlendMode (SDL_BlendMode blendMode) |
Size | getSize () const |
int | setAlphaMod (float alpha) |
Abstraction of SDL_Texture.
rose::gm::Texture::Texture | ( | Context & | context, |
SDL_PixelFormatEnum | format, | ||
SDL_TextureAccess | access, | ||
int | width, | ||
int | height | ||
) |